Early Game Automation — Smelters, Conveyors & Your First Factory
Step-by-step guide to transitioning from hand-mining to a fully automated iron plate production line. Includes belt balancing, power distribution, and space-efficient layouts.
The Automation Threshold
Manual mining works for the first 30 minutes. After that, you must automate. The rule is simple:
If you've crafted something more than 5 times by hand, it's time to automate it.
This guide walks through your first automated production line — iron ingots — and the principles that scale to more complex factories.
Tier 1: Basic Smelting Array
Your first automated process: ore → ingot. Here's the layout:
Required Components
| Component | Amount | Materials | Crafting Time |
|---|---|---|---|
| Mining Drill | 1 | 15 Iron, 10 Copper, 6 Gears | 45s |
| Stone Furnace | 1 | 30 Stone, 10 Clay | 30s |
| Wooden Conveyor | 8 | 8 Wood, 4 Fiber | 20s total |
| Storage Box | 2 | 20 Wood, 10 Iron | 20s each |
| Wind Turbine | 2 | 20 Iron, 8 Copper | 30s each |
Production Math
Input: 120 Iron Ore / min (one Tier-1 drill on a standard node)
Output: 60 Iron Ingot / min (one Stone Furnace smelting rate)
Loss: None — 1:2 ratio is exact for Tier-1
Bottleneck: The furnace.
Upgrade to: Brick Furnace (unlocks at 100 smelts crafted)
New Output: 90 Iron Ingot / min
TIP: Place your furnace one tile lower than your conveyor. This creates a natural gravity feed. Actual game mechanic? No. But it looks right and helps you read the flow at a glance.
Belt Balancing Basics
When you split one belt into two, the split isn't always even. Here's how to balance:
{
"belt_splitter_formula": {
"input": "1 belt at 60 items/min",
"output_a": "30 items/min (straight)",
"output_b": "30 items/min (side)",
"note": "Split ratio is exactly 50/50 — verified in v0.3.2 physics"
}
}
Balanced belts matter because:
Uneven split → One machine starves → Entire line stalls
→ You waste minutes debugging
→ You rebuild the whole thing
→ Repeat three times
→ Alt+F4
Save yourself the pain — use a Balancer Block from the start:
Power Distribution
Your first factory needs power. Here's what works early:
| Generator | Material Cost | Power Output | Fuel | Notes |
|---|---|---|---|---|
| Wind Turbine | 20 Iron, 8 Copper | 6W | Wind | Inconsistent, best paired with battery |
| Solar Panel | 15 Copper, 10 Silicon | 4W | Sunlight | Daytime only, 0 at night |
| Thermal Generator | 25 Iron, 5 Copper | 15W | Coal/Wood | Reliable, requires fuel |
| Hand Crank | 10 Iron, 3 Gears | 3W | You | Emergency only, drains hunger |
Power Math for Early Factory
Mining Drill: 6W × 1 = 6W
Stone Furnace: 4W × 1 = 4W
Conveyor (8 tiles): 0.5W × 8 = 4W
────────────────────────────────
Total Demand: 14W
Recommended supply: 2 Wind Turbines (12W avg) + 1 Solar Panel (4W peak)
= 16W peak, ~10W average — tight but works
WARN: If total supply drops below demand, machines cycle on/off randomly. This causes belt backups that are a nightmare to debug. Always build 20% overhead.
Blueprint: Starter Factory Layout
Copy this layout exactly for a 3-minute setup:
Layer 1 (Bottom) — Resources
[Mining Drill] → [Storage Box]
Layer 2 (Middle) — Smelting
↑ Conveyor ramp ↑
[Furnace] → [Furnace] → [Furnace]
Layer 3 (Top) — Output
[Storage Box] ← [Storage Box]
# Factory efficiency calculator
def factory_output(drills, furnaces, belt_tier=1):
ore_per_min = drills * 120
ingot_per_min = furnaces * (30 if belt_tier == 1 else 45)
bottleneck = min(ore_per_min, ingot_per_min)
wastage = abs(ore_per_min - ingot_per_min)
return {
"ore_input": ore_per_min,
"ingot_output": bottleneck,
"wastage": wastage,
"efficiency": f"{bottleneck / max(ore_per_min, ingot_per_min) * 100:.0f}%"
}
print(factory_output(2, 3, 1))
# {'ore_input': 240, 'ingot_output': 90, 'wastage': 150, 'efficiency': '38%'}
# Solution: add more drills or upgrade belts
Scaling Beyond Iron
Once you have iron automation running, expand in this order:
Iron Ingots (stable)
→ Copper Ingots (parallel line)
→ Steel production (unlocks at 500 total smelts)
→ Circuit boards (requires copper + silicon)
→ Automated crafting (Tier-2 workbench)
Each tier requires roughly 2× the resources of the previous. Plan your base area accordingly.
TIP: Leave 3× the space you think you need. Every player who said "this is enough room" has rebuilt their factory at least twice. Triple it.
Troubleshooting
| Symptom | Cause | Fix |
|---|---|---|
| Belt stopped moving | No power | Check turbine connection |
| Furnace not smelting | No ore on input belt | Check drill → conveyor alignment |
| Items piling up at splitter | Output belt full | Add more furnaces or storage |
| Machines cycling on/off | Power deficit | Build more generators |
| Factory on fire | Unknown | This isn't normal. Report to devs. |
Changelog
| Version | Changes | Date |
|---|---|---|
| v0.3.2 | Belt splitter ratio confirmed 50/50, power consumption values updated | 2026-04-30 |
| v0.3.0 | Added Hand Crank generator, Solar Panel buffed from 3W→4W | 2026-04-15 |
| v0.2.5 | Initial publication | 2026-03-28 |